And thankfully, while the game does feature a bit of text, it never gets bogged down with cutesy dialogue and wonky voiceovers, opting to keep its plot points simple, and often advancing the story through small character interactions and animations instead of explaining what you just watched through long winded dialogue boxes. In conjunction with the stellar level design, the game features an up-tempo and completely appropriate soundtrack that?ll have you humming along after a few short minutes. It?s a great feeling when everything clicks and you pick up on that flow, and while there?s a great bit of challenge in making those moments work, Rayman Origins doesn?t lose an ounce of accessibility either. There?s almost a tangible rhythm to the way you?ll interact with the level design, where you get this feeling that if you time your jumps and runs just right that you?ll never lose your forward momentum and still be able to collect every little thing the game tosses your way. What really strikes me as unique, and something few platformers manage to pull off, is how fluid every stage feels. And the original Rayman, which was in 2D, is as different as night and day to the gameplay found in Origins. While I have some fondness for Rayman 2, the first 3D outing for Rayman, it doesn?t even compare to how great Rayman Origins is. But this is a great return to form for the series, and easily the best of the series for that matter. It?s been quite some time since anything Rayman related has been a platformer the brand has been bogged down in mini-game hell for quite a while now. Of course the gameplay is no slouch either. Remember when you were a kid playing SNES games and wondering at what point video games would literally look like cartoons? Rayman Origins is pretty much that day come to life. Rayman Origins is full of bright, colorful worlds to enjoy, with some of the best 2D character animation we?ve seen in years. It fits the handheld space extremely well, with a level structure that might not have been tailor made for handhelds, but are short enough that the game can easily be played in quick bursts during a morning commute or mid-day lunch break.Īnd man-oh-man does that OLED screen do this game a world of good. ![]() Seriously, if you were like me and had missed out on the game when it launched, this is a perfect way to check it out. Obviously you?d lose some of that four people on a couch feel if you ported over the co-op to Sony?s handheld, and I can?t imagine it being much fun to engage in online.īut everything else looks and plays fantastically. The only thing missing is the co-op play, which isn?t an absence that?s particularly striking for me. ![]() So what better way to try out the game than through a port on new hardware? O.K., maybe that line of thinking doesn?t make much sense, but having now played through this version of the game, I still feel like I came out on top with that decision.įrom what I can tell, this port is downright perfect. This port of Rayman Origins on the Playstation Vita is the first time I?ve ever laid hands on the game, which I felt I pretty much needed to play after all the positive word of mouth the game has received for the past few months.
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